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241. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
RIP Medium Rail Guns. (turns off the life support machine)
- by Pattern Clarc - at 2013.03.27 00:17:00
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242. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Rabble rabble *active tanking bonuses suck - especially armour ones* rabble rabble
- by Pattern Clarc - at 2013.01.09 14:48:00
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243. Sticky:Dev Blog: Back to the balancing future! - in EVE Information Portal [original thread]
MadMuppet wrote: The Claymore is going to become a missile boat? That sucks. The beginning of the end of all split weapons? That is literally the end of suck.
- by Pattern Clarc - at 2012.11.06 16:42:00
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244. Sticky:Dev Blog: Back to the balancing future! - in EVE Information Portal [original thread]
CCP Fozzie wrote: Wanted to quickly address two of the more common points raised so far here: Skirmish links and the Amarr/Gallente command ships
We recognize that the skirmish links do fit especially well with Gallente blasterboats and th...
- by Pattern Clarc - at 2012.11.06 16:37:00
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245. Sticky:Dev Blog: Back to the balancing future! - in EVE Information Portal [original thread]
Your current plan for the Ferox is doomed. Short range shield brawlling is the key here. Brutix should have a utiliy high and active armour tanking bonuses should diaf. Otherwise, please proceed.
- by Pattern Clarc - at 2012.11.06 14:56:00
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246. Sticky:[Winter] New destroyers - in Player Features and Ideas Discussion [original thread]
Is anyone else not worried by the fact most of these destroyers will get outrun by most of the cruisers? MWD speed should be 1km/s faster for everything destroyer size and smaller.
- by Pattern Clarc - at 2012.10.02 16:34:00
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247. Sticky:Testing ASB adjustments on Duality - in Test Server Feedback [original thread]
Quick to Nerf, and slow to boost. One would think only 2 modules were released last expansion...
- by Pattern Clarc - at 2012.09.19 18:05:00
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248. Sticky:Dev blog: Ship balancing winter update - in EVE Information Portal [original thread]
CCP Paradox wrote: Benny Ohu wrote: What's an Augoror? You can't just make up ships that don't exist. That's not a thing you can do. I've never heard of any "Augoror". >:( http://wiki.eveonline.com/en/wiki/Augoror Piff.... We both ...
- by Pattern Clarc - at 2012.09.11 11:48:00
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249. Sticky:Dev blog: Ship balancing winter update - in EVE Information Portal [original thread]
Destination SkillQueue wrote: Actual content blog. \o/ It even has pictures \-ñ/
- by Pattern Clarc - at 2012.09.11 11:38:00
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250. Sticky:[Winter] Logistics Frigates - in Player Features and Ideas Discussion [original thread]
I'm not sure I buy into this at all... Frig's needed a global speed increase (+15% ish) to increase their survivability and better separate them from nano cruisers. Moar logi really address the things that disproportionately make frigs exception...
- by Pattern Clarc - at 2012.08.20 14:36:00
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251. Sticky:Combat frigate changes for Inferno - in Player Features and Ideas Discussion [original thread]
Eta for the above +/-6 months? So we might see bc balancing sometime in 2015?
- by Pattern Clarc - at 2012.06.04 21:55:00
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252. I want your little things! - in EVE General Discussion [original thread]
Adam S wrote: No insurance for self destructing ships
- by Pattern Clarc - at 2012.05.20 02:30:00
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253. War Dec, Kill Reports and New Modules discussion - in Test Server Feedback [original thread]
Are any of the newly rebalance models modules even ready to go live? cap batteries, tracking disruptors an approve hardeners look to be on a pretty poor state imo.
- by Pattern Clarc - at 2012.05.18 23:57:00
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254. War Dec, Kill Reports and New Modules discussion - in Test Server Feedback [original thread]
CCP SoniClover wrote: Helothane wrote: MagSheath Target Breaker can only be fit on t1 and t2 BS (marauders and black ops). WIth -80% to scan resolution on ships that already have lousy scan resolution, can you explain the logic of this one? ...
- by Pattern Clarc - at 2012.05.16 16:51:00
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255. Weak Sauce? - in Test Server Feedback [original thread]
Lipbite wrote: Those are meh: weapons modules adds 10% speed and 10.5% damage, drone modules - 19% damage. Most sad fact (besides CCP hate drones) is they were added* for testing 1+ week before they will/should go live - i.e. without actual tes...
- by Pattern Clarc - at 2012.05.16 06:24:00
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256. Weak Sauce? - in Test Server Feedback [original thread]
Callic Veratar wrote: Consider that the Lockbreaker and AAH are T1 mods. Would you consider them equivalent to other T1 modules? I suspect that you might be comparing them to what exists in the T2 realm. Meta levels considered, these modules ...
- by Pattern Clarc - at 2012.05.16 06:23:00
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257. Weak Sauce? - in Test Server Feedback [original thread]
Is anyone else after testing, underwhelmed by the new modules? Drone damage modifier and the ancillary shield booster seem to be the better/most useful. However the new harder? Cap Battery, lock breaker (has anyone tested this yet?) seem pre-ner...
- by Pattern Clarc - at 2012.05.15 22:20:00
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258. New ship "lines" bottleneck - in Player Features and Ideas Discussion [original thread]
Don't forget faction, pirate, tech 2 and tech 3 variants too. Until they are ready to do that then they'll have a hard time with the skill remap.
- by Pattern Clarc - at 2012.04.03 16:00:00
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259. ATTN CCP Ytterbium: Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
Interesting points but I still find that this module will be too much of a faff to be used. Too many counters that already have daily use, too awkward to use in practice both with alignment and spool timer, and at battleship only (as it stands) br...
- by Pattern Clarc - at 2012.04.03 11:40:00
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260. ATTN CCP Ytterbium: Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
Emiko Luan wrote: I don't like the idea of "jump to target" too easy, the "forward jump" requires skill and an attentive target will see the aligning. Also I'd assume you can't jump out of a jump disruption bubble, but you can jump in, much li...
- by Pattern Clarc - at 2012.04.03 08:08:00
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